@startuml
sprite $weight [48x48/16] {
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}


!define FA5_WEIGHT(_alias) ENTITY(rectangle,black,weight,_alias,FA5 WEIGHT)
!define FA5_WEIGHT(_alias, _label) ENTITY(rectangle,black,weight,_label, _alias,FA5 WEIGHT)
!define FA5_WEIGHT(_alias, _label, _shape) ENTITY(_shape,black,weight,_label, _alias,FA5 WEIGHT)
!define FA5_WEIGHT(_alias, _label, _shape, _color) ENTITY(_shape,_color,weight,_label, _alias,FA5 WEIGHT)
skinparam folderBackgroundColor<<FA5 WEIGHT>> White
@enduml